Last month, Facebook was able to secure Oculus VR, the company that has been responsible for the underground device known as the Oculus Rift. More specifically, this device is a head-mounted entity that promotes virtual reality and video games brought together. As intriguing as this device is, in design, the news of the acquisition in question garnered something of a mixed response amongst the public. It is a story that, in my opinion, any Internet marketing company can focus on and, hopefully, offer a unique take as well.
One of the greatest criticisms that I have seen about Facebook's acquisition of Oculus VR is that the focus will be on social media to a fault. Those who have backed the Oculus Rift in the first place were, primarily, gamers and most of these individuals do not care about networking features. They simply want to experience what can be brought to the table in terms of game play. There is a tremendous amount of concern over this but is it an aspect that is warranted to the perspective of an Internet marketing company?
Another reason why this news earned such a tremendous backlash was because of the fact that the Oculus Rift was funded through Kickstarter at the onset. Those who were interested in the product put forth money and once the goal was reached, the backers were promised their rewards. When the news of Facebook's purchase of Oculus VR came into being, many individuals stopped and asked something along the lines of, "Why did we even bother?" I do not think that this is an entirely founded claim.
In my mind, firms along the lines of fishbat will be able to see many more positives, instead of negatives, that can come about as a result of this. Keep in mind that Facebook is one of the most financially able companies, which means that those very finances can play into the Oculus Rift's development. Who's to say that it cannot come about at a quicker rate? What this means is that the release of this device will come about and make people happy sooner, which is a point that an Internet marketing company can state.
While it's understandable that people have been apprehensive about Facebook's acquisition of Oculus VR, are these concerns entirely legitimate? Keep in mind that the Oculus Rift itself is an impressive piece of technology; it won't get anywhere unless it has enough financial backing tied to it. The Oculus Rift is, from my experience, one of the most engaging digital experiences seen in quite some time. The purchase of the company by Facebook will, likely, lead to a number of positives seen in the long run.
One of the greatest criticisms that I have seen about Facebook's acquisition of Oculus VR is that the focus will be on social media to a fault. Those who have backed the Oculus Rift in the first place were, primarily, gamers and most of these individuals do not care about networking features. They simply want to experience what can be brought to the table in terms of game play. There is a tremendous amount of concern over this but is it an aspect that is warranted to the perspective of an Internet marketing company?
Another reason why this news earned such a tremendous backlash was because of the fact that the Oculus Rift was funded through Kickstarter at the onset. Those who were interested in the product put forth money and once the goal was reached, the backers were promised their rewards. When the news of Facebook's purchase of Oculus VR came into being, many individuals stopped and asked something along the lines of, "Why did we even bother?" I do not think that this is an entirely founded claim.
In my mind, firms along the lines of fishbat will be able to see many more positives, instead of negatives, that can come about as a result of this. Keep in mind that Facebook is one of the most financially able companies, which means that those very finances can play into the Oculus Rift's development. Who's to say that it cannot come about at a quicker rate? What this means is that the release of this device will come about and make people happy sooner, which is a point that an Internet marketing company can state.
While it's understandable that people have been apprehensive about Facebook's acquisition of Oculus VR, are these concerns entirely legitimate? Keep in mind that the Oculus Rift itself is an impressive piece of technology; it won't get anywhere unless it has enough financial backing tied to it. The Oculus Rift is, from my experience, one of the most engaging digital experiences seen in quite some time. The purchase of the company by Facebook will, likely, lead to a number of positives seen in the long run.
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Consult fishbat if you would care to become knowledgeable of more about the perks of employing an Internet marketing company.
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